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Combining issues are nice.
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https://github.com/HopsonCommunity/TextAdventure/blob/d6a849e99e9368415598d3efcc49d3965aa38fd5/src/story.py#L22
-> `description`
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Hi, so I am getting this errors. It seems to be some parsing error, so maybe you need more error checking but I might be wrong. I used llama2 13b gguf
>>> start_game("London, 1660")
You are in…
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Hi,
One of my links appears all messed up in the game:
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In Zork, the key verbs seems to be (at least):
* GO [DIRECTION]
* TAKE / GET
* OPEN
* MOVE
* TURN ON (LAMP)
* PUT
* DROP
* TURN
* PUSH
* READ
* TOUCH
* RAISE (BASKET)
* ENTER
There …
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at first the app will crash due to dotnet issues.
these are fixed with `winetricks --force dotnet40 corefonts`
once dotnet is successfully installed the app will complain about TTS issues.
to …
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Keyboard glitching due to the Quest game screen doesn't resize imself like others apps does that broke the experience wich is impossible to play on mobile from web pages and again Android and iOS auto…
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Wow - love your work. Having heaps of fun using it. A great tool.
Thought i'd point this out as i came across it. Its not a big deal, but it gets a bit confused when you use both import and contin…
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should enemies roam the maze? meaning they move like the protagonist? or should we just have random enemy encounters as part of events?
the fight system could be a simple rock / paper / scissors-va…