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It would be nice to be able to preview tiling similar to the existing feature in the main view when generating an image
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`Scene::fill()` accepts `peniko::BrushRef::Image` as a brush, and I expect it fills the shape with repetition of the specified image if `Extend::Repeated` is specified. However, the following code doe…
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**Is your feature request related to a problem? Please describe.**
I would like to use the tiling feature from AutoEncoderKL in the AutoencoderKLTemporalDecoder.
**Describe the solution you'd like…
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Add a new fill mode for image fills, that makes them tile. This is often useful for material-y patterns, such as dots, squiggly separators and such.
I'd propose the following changes:
- Add a new …
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Is it possible to use seamless tiling in an img2img workflow?
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Before opening an issue, please try starting terminator with an empty config
file, by issuing `terminator -u -g /dev/null` and see if it starts normally.
If it does, and you still want to open the…
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There may be a simple answer to this but I was wondering if there was a way to calculate the x,y size of the sprite?
Thank you!
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- [ ] add variability in the grass tiles, its all the same currently
- [ ] add cobblestone tiles over grey outlines to pathway
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I used the following code to calculate the model's parameter count:
```
from natten.flops import get_flops
model = model.cuda(gpu)
x = [torch.zeros(1, 3, 480, 640, dtype = torch.float32)…
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Hi,
First let me say that I have been quite happy with the performance of deconwolf. I have tested it using sets of RNA FISH images with great results. I think it works better (and faster) than th…