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When trying to tap a point, either selecting or drawing, there's too much potential for map to pan instead of triggering tap/draw events.
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The touch events code is far from perfect, it doesn't support the multitouch and the tap detection is a mess.
This could be a way to fix multiple issues (#4839 and #4951) in a single change.
Every t…
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Second thing marauder.ino file does not compile more error library or etc
https://github.com/justcallmekoko/ESP32Marauder/assets/26511428/a205aaf1-f34b-48db-85f0-8a854afba2d5
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Did you read the "Reporting a bug" section on Contributing file?
- [X] I have read the "Reporting a bug" secti…
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It's strange how ```is-small-touch``` for buttons hasn't been added yet. Any plans to?
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In CEF 3 we can enable touch events by setting the "touch-events" command line switch [2] to "auto" or "enabled", it can be done through CefApp::OnBeforeCommandLineProcessing() [3], we need to impleme…
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There is currently a "bug" that prevents the microcontroller to detect touch, this issue is of the type priority to handle. We suspect that the cause, the glue is.
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You delve into the dark depth of chaos magic pulling the undead to the surface. Hands reach out clawing at target creature dealing 5 necrotic damage. The target must make a vitality saving throw again…
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Isn't `vue-touch`, wrapper for Hammer..js touch gestures no longer maintained and beta still? See https://github.com/vuejs/vue-touch/tree/next Should it not get a replacement?
It is loaded in our …
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Here's a great set of data on the spiking activity of leech touch cells. It'd be great to do a detailed mapping between this and the encoder, and looking and population decoding using a very small n…