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Quelqu'un vient foutre la merde dans la relation de Marc et son lover
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Hi
I was wondering whether we can implement the "hacky solution" that you mentioned in the tutorial or we have to implement the one in the paper that is linked in the tutorial slides?
If we can us…
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> also noticed that the inverse + regular don't line up correctly such that they form a perfect arrow
That problem is already mentioned right in the top of this thread/PR, with a poss…
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I saw this:
https://github.com/dilevin/computer-graphics-bounding-volume-hierarchy/issues/90
And just wanted to confirm whether my strategy is right or not.
Basically just compute edge rays for…
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## Bevy version
0.15.0-rc.3
## Relevant system information
AdapterInfo { name: "ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Max, Unspecified Version)", vendor: 4203, device: 0, device_type: Integr…
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The edge adjacency order is different if you use list outputs or matrices.
Related to https://github.com/libigl/libigl-python-bindings/issues/216
It's a nasty breaking change to make this all …
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In today's tutorial, we were only introduced two algorithms for testing triangle-triangle intersection.
Both of them are **_relatively_ _hard_** to implement and debug, considering the weight of thi…
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Thanks for your amazing work! While the results of training looks decent, I noticed that the triangle walking algorithm is somehow not working in the implementation.
To be more specific, in `walki…
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Multiple issues have been identified with the logs submitted. The following is the list of the issues:
**For Buyer Logs**:
```
{
"Schema": {
"schemaErr0": "/on_search/0/message/ca…
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Hello, currently the brute force method finds significantly more triangles than my tree method. First, #33 states that it was a bonus since it was not covered in class, is this still the case? It was …