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- At most n ExecutionGroups, where n is the number of cores.
- Start n groups when Tuubes starts OR add new groups later when needed to keep up with the increasing number of GameObjects?
- Dynamically…
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reStructuredText + Sphinx + readthedocs' theme + github pages = awesome documentation!
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See [Protocol.scala](https://github.com/tuubes/TuubesCore/blob/scala-rewrite/core/src/main/scala/org/tuubes/core/network/Protocol.scala)
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# Proposal
Use messages to interact with entities and, why not, other parts of the system. For entities, I'm considering to restrict entity's interaction to a method call like this:
```scala
enti…
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Let's try to use [minecraft-data](https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.12/blocks.json).
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Example of how this could be done :
```scala
class PacketSomething(var number: Int, var infos: String)
class PacketSomethingBuilder[P
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With the new actor model and future plans for distributing the Tuubes server, we cannot rely on the old synchronous block API. We need something that is non-blocking and that fits well with the GameOb…