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Looks like the frameworks won't compile for UIKitForMac. I believe they are gonna have to be packed into the new XCFramework format. This is in regards to bring iPad apps to the mac.
> XCFramewor…
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Trying to compile the library for UIKitForMac on the new Xcode 11 is throwing a couple of errors.
Just thought I'd open the ticket. I'll try to make a PR when I get a chance, unless someone else ma…
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Any plans for adding support for Catalyst (i.e. UIKitForMac)?
It seems that UIKitForMac is not the same as x86_64, for example, it may require some extra flags to be passed when built.
This thre…
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Hi Team,
We are using this pod long years back. Now we need to give support this pod in UIKItforMac also, so we need the WKWebview code. When we can get the update?
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I'm not sure if this is better suited as an umbrella issue for people to help surface rough edges, or if opening multiple individual issues would be better.
One issue I've found so far is that I ha…
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We are working to port our app to macOS using Project Catalyst. However, this is proving difficult as the cocoa pod does not support x86 architecture. This is the error that we receive. Can this be…
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Any chance of supporting Catalyst anytime soon?
There's a few issues with text rendering and some thread affinity stuff that seems to break when being run as UIKit on the mac.
If there are plans…
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It should be straightforward to add UIKit on Mac aka Project Catalyst aka Marzipan support. Maybe even implicitly as part of the `iphone` target platform when `x86_64` arch is manually specified?! Or …
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### Issue Description
After i upgrade to xcode 15 , i try to build the project to ios but it return an error :
KeyError: 'DEPLOYMENT_TARGET_CLANG_FLAG_NAME'
Command Ld failed with a nonzero exi…
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## Goals
Compile and use Realm for iOS in a Project Catalyst (iPad app for macOS) project.
## Expected Results
Currently it compiles, but it just hung when we tried. It should work as it always …