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First of all, thanks for creating this great tool.
My issue arises when creating enum flags, I usually already include the `everything` and `nothing` in my own code. For example:
```
[System.F…
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**Describe the bug**
NatureRenderer does not render trees.
**To Reproduce**
Following the Quickstart, https://visualdesigncafe.com/nature-renderer/docs/6/quickstart
1. Go to Hierarchy view
…
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**Describe the bug**
If I have a an enum field where the enum has the `System.Flags` Attribute, right clicking it results in an IndexOutOfRange Exception
**Expected behavior**
The right click men…
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I have a hard time pinpointing why exactly some graphs break and some not but when I update to the latest version (Vector 2/3 fix). Some nodes (presumably GetVariable getting vector2) breaks the entir…
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should be:
```c#
using System;
using System.Reflection;
using Daihenka.AssetPipeline.Import;
using UnityEditor;
using UnityEditor.Presets;
namespace Daihenka.AssetPipeline.Processors
{
…
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I suggest that you explicitly use UnityEditor namespace to avoid compilation errors do to ambiguous names.
Every reference to `Editor` could be ambiguous even if placed inside #if UNITY_EDITOR.
I th…
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I'm trying to use `[SerializeReference]` with `[ReferencePicker]` to render inspector for something similar to this
```csharp
public interface IRefInterface { }
[Serializable]
public class RefCl…
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**Summarize the bug:**
Hi, I am using unity in Windows 11. Unity version is 2022.3.44f1 LTS and the vuforia version I am using is 10.25.4. I am not able to build any project, even an empty project af…
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Root cause: We need to hook `HandleUtility.PickGameObject`
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## Description
When opening a Unity Project that already contains NuGetForUnity and has restored packages, Unity prompts to enter Safe Mode as there are compilation issues. If I Ignore and open Uni…