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Is it possible to create a universal framework for both macOS and iOS?
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Hi, I'm using XCode 4.2 (Build 4D199) under Mac OS X 10.7.2 (Lion).
I used to use iOS-Universal-Framework with XCode 4.0 under Mac OS X 10.6 (Snow Leopard) and then everything worked perfect. But sinc…
ghost updated
12 years ago
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### Checklist
- [X] I have **tried ALL** of the steps mentioned in the [troubleshooting guide](https://github.com/upscayl/upscayl/wiki/Troubleshooting).
- [X] I have **searched** for this in the [iss…
bhh48 updated
2 weeks ago
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It'd be nice to have a script that generates a universal framework for EarlGrey. Then when EarlGrey is used in CI, the dependency doesn't have to be recompiled.
- https://github.com/AudioKit/AudioK…
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I have started working on an universal async call framework so that the all the bindings could easily be converted to async with minimal code modifications
Here it is the current version:
### The …
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alias names:
- fat
- universal
- multi-architecture
**refs**
- [Building a Universal Framework for iOS](https://spin.atomicobject.com/2011/12/13/building-a-universal-framework-for-ios/)
- [[CMake] iO…
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Hi Ksternerud,
We were using the templates real and framework templates for building framework it was working perfectly fine for Xcode 5 but the scrips are not working for Xcode 6 so we were convertin…
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Presently, macOS builds of Gridsync target the Intel/amd64 architecture, requiring that arm64 mac users to use the "[Rosetta](https://en.wikipedia.org/wiki/Rosetta_(software))" framework in order to r…
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sudo gem install colorls
/System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/universal-darwin21/rbconfig.rb:230: warning: Insecure world writable dir /Users/stacktc/Documents/St…
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Hey guys, I have been trying to adapt the latest version to my Xcode project that is based on objective c.
When I build the framework The library only compiles for "iosdevice" or for "iossimulator"…