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**Describe the bug**
reloading McUsd.usdz causes a segfault.
Looks like some kinds of reentrance or memory issue in OpenUSD
**To Reproduce**
Steps to reproduce the behavior:
1. Open the file…
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### Description
Within the USDZ exporter it seems like the NormalScale seems disregarded. I would like to have this included so normals can be more excessive in certain cases.
### Solution
Within t…
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### Description
Can't open normally other usda files by usdzloader. I've used the same showcase example configuration but had broken preview. Normally works only original file from threejs models/usd…
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**Describe the bug**
I have a Material Prim serving as an interface for a shader network. Attributes on the Material connect to attributes on the shaders. When I load this scene via the Layer Panel i…
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### Description
Invalid zip file error when parsing usd file
### Reproduction steps
1.tryi loading a usd file
### Code
```js
Loader.load(fileUrl, (usdz) => {
console.log("usdz -----…
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Texture paths currently can't be resolved correctly for nested USDZ files. One level is fine.
Fixing this would require adjustments to the WASM bindings.
The current approach is very brute force: …
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Would love to be able to export 3D objects as .usdz for viewing within WebXR. Any plans to add it?
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### Description of Issue
UsdUtilsModifyAssetPaths used to work with Package paths and has stopped working as of https://github.com/PixarAnimationStudios/OpenUSD/commit/dc01ba9c2583d6a556b6b0d77c0d5…
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### Description of Issue
Trying to create a usdz file from a large usd folder with `UsdUtilsCreateNewUsdzPackage` creates an invalid file.
Opening it gives [this error](https://github.com/PixarAni…
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Is there any plan to support USDZ files to render using Sceneform? This will be great for developing cross platform experiences and asset management.