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It would be nice to have support for Unicode [normalization](https://www.unicode.org/faq/normalization.html) in the `Poco::UTF8` class.
This could be implemented with [`utf8proc`](https://juliastri…
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https://gist.github.com/TheGreatSageEqualToHeaven/e0e1dc2698307c93f6013b9825705899
Talked about this in the Roblox OSS discord a while ago. `utf8.len` should work
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I do not see any UTF8 font included. (while Flow 1 had Unicode24 included)
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Version 3.3.2
Using these codes:
```
RawPassword := UTF8Encode(Password)+#0;
MemIO := BIONew;
PEM_write_bio_PrivateKey(MemIO,PrivKey,CipherByName(LN_des_ede3_cbc),nil,0,nil,PSSLChar(RawPass…
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-bash-4.2$ pg_activity
Traceback (most recent call last):
File "/usr/local/bin/pg_activity", line 11, in
sys.exit(main())
File "/usr/local/lib/python3.6/site-packages/pgactivity/cli.py", …
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The open source version of Luau doesn't include `uft8.graphemes`. I've got some code written for Roblox that could also be useful in Lune, but it depends on this function.
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I cannot get Swedish characters, åäöÅÄÖ, to work even though that worked in QBasic for DOS. As soon as I type them they are converted to Greek letters.
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Load utf8 string, display incorrectly
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Feature gate: `#![feature(const_char_encode_utf8)]`
This is a tracking issue for supporting `char::encode_utf8` in const scenarios.
### Public API
```rust
impl char {
pub const fn encode_utf8(s…
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**ArmorPaint version:**
2ff0218e553affd69255d6ff3a032156fc5c393f
**OS / GPU model:**
Windows11
**Issue description:**
extra_locales.js does not output utf8, which breaks the locale …