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**summary**
UI elements are mostly off-screen in VR. Splash videos at game startup play only on the left eye (very zoomed in), and the UI seems like it's rendering centered around the left-eye scre…
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- Distribution: [Arch/Manjaro/Ubuntu/etc.] Manjaro KDE
- SteamVR version: [E.g. 1.7.2] 1.7.3
- Steam client version: [build number or date] 1565473496
- Opted into Steam client beta?: [Yes/No] Yes
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#### Your system information
* Steam client version (build number or date): 1.6.7 (1563561782)
* Distribution (e.g. Ubuntu): Manjaro
* Graphics driver version (run nvidia-settings): Mesa 19.1.2
* …
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**Describe the bug**
Got an additional base station for my setup for a total of 3, and when attempting to update through SteamVR it crashes. My 2 other base stations were updated on windows a while a…
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As the title says :)
Will there come some index support?? The buttons on the controllers seems mapped very wrong and I don´t know how to fix it.
The A buttons are doing the same as the grib buttons.
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What are the button masks for the valve index buttons? I know the trigger, the trackpad, the B button and the grip are the same as HTC Vive's, but how can you detect the input differently from the A b…
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Anyone have this working with the Valve Index controllers? I am having trouble getting the binding and mappings done on the index controllers.
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Are there any chance that there will be added full index support??
I can play it now on the controller, but you have to give something up for making other things work. Do you want to jump or run?? W…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
Support for the Valve Index VR headset
### Why would this feature be useful?…
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I'm currently trying to add support for Valve Index(Headset only), but I've hit a bit of a snag. I managed to get it working with the simple example, but the when I rotate the headset, no new values a…