-
Add support for Pulseaudio's module virtual surround sink. The module was recently changed to support longer impulse responses and the author promised to add support for asymmetric HRIRs with two file…
-
**Is your feature request related to a usage problem (not a bug)? Please describe.**
To my surprise, FreeTube supports 5.1 surround playback, but requires Settings > Default Video Format > Audio Form…
-
![image](https://user-images.githubusercontent.com/71472458/126266074-6daecfa3-c5e4-4d58-bffb-ab6ac0cd3cca.png)
OpenAL Soft as a spatial sound option via the Windows 10's built-in API could (in theor…
-
Surround sound is extremely rare on non-TV Android OSs (not including spatial audio like Dolby Atmos/Sony 360 Reality Audio), probably because most devices just don't support anything beyond 2 channel…
-
I'm not sure this issue should go to stackoverflow, not here.
Anyway, I want to make a virtual audio driver which is supporting 7.1 surround like below.
![image](https://user-images.githubusercon…
-
Here I don't have filter-chain.conf.d/virtual-surround.conf
The content of that folder is:
demonic.conf sink-make-LFE.conf sink-virtual-surround-5.1-kemar.conf source-r…
olm52 updated
11 months ago
-
Even though it's no replacement for proper surround virtualization, stereo to surround upmix virtualization has really grown on me, especially after finding a matching HRTF and [applying some tweaks t…
-
Integration with current functions works flawlessly!
Sadly it's missing many options of the soundbar exposed by API like changing sound mode (ex. standard, game, adaptive) or "switches" (ex. night mo…
-
**Is your feature request related to a problem? Please describe.**
Missing a way to add/download/archive my Surround Sound music library.
**Describe the solution you'd like**
Add a new Quality P…
-
Both the original Majora's Mask and Ocarina of Time had an option for surround sound that was encoded into stereo audio and could be decoded by an audio receiver for 4 channel surround sound. Either h…