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In OD 11.9, when importing VSM created in development runtime with all Sirius plugins (since 7.4.0) - including experimental features - we get the following error:
```
An internal error occurred dur…
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Virtual Shadow maps are enabled.
After updating the mod, there is a visible gap between when far shadows start (which are grainy, I assume those are VSM shadows) and when close shadows end (which a…
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Can be possibly fixed by implementing a custom player mesh
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Hello, I need help in using VSM. I have already installed the requirement, but there is still an error when running the GUI.
![image](https://github.com/user-attachments/assets/2cd0722f-c3e1-4184-…
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### Describe the issue or suggestion
This repo contains references to Visual Studio for Mac. Many in VSM-only docs. VSM went out of support on 31st August 2024 (see https://learn.microsoft.com/en-u…
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In general, I'm looking for a new, more sophisticated, solution to replace projective shadowmap.
#### Goals
* scaling with resolution (faster on low-res rendering)
* single solution for any GPU (…
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### Description
Chrome shipped with a bug where it allowed sampling depth textures with linear filting even though the spec said this is not allowed. They recently added a deprecation warning. You ca…
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## Current behavior
I implemented `VisualStateManager` as presented in example: [VisualStateManager](https://platform.uno/docs/articles/external/uno.extensions/doc/Learn/Markup/VisualStateM…
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make all uniforms either 2 or 3kg of carry weight
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# 신규 서비스 배포 전에 실험과 개선을 반복한 이야기 - 컬리 기술 블로그
[http://thefarmersfront.github.io/blog/vsms-performance-experiment/](http://thefarmersfront.github.io/blog/vsms-performance-experiment/)