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**Summarize the bug:**
Vuforia does not trigger the Google Play Services for AR install request on supported devices. The app is built with Unity for Android and ARCore is included as Optional; the a…
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**Summarize the bug:**
Hi, I am using unity in Windows 11. Unity version is 2022.3.44f1 LTS and the vuforia version I am using is 10.25.4. I am not able to build any project, even an empty project af…
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We would be happy if we could use Vuforia in our Flutter applications.
As far as I know, we already have the Android SDK and iOS SDK. Having a Flutter SDK should not be that much challenging. We ca…
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**[Share which article or sample this is related to]
(https://developer.vuforia.com/library/getting-started/getting-started-vuforia-engine-windows-10-development)**
**Elaborate on your feedback or…
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**Summarize your feature feedback**
Our team has drawn multiple textures on the detected images using the vuforia-ios-sdk and vuforia-sdk-sample and we noticed that there's no documentation on handli…
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> Vuforia Engine 7.2 introduced a new way of linking Vuforia Engine library files in iOS. Apps should use the dynamically-linked Vuforia.framework instead of the traditional static library (libVuforia…
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Hi, I'm working in a flutter + Unity + Vuforia app and when I install the app in my device the unity scene works, but if I come back with the android button the app crash and when I open the app again…
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Hello!
If i build sample scene on IOS with Vuforia sdk in project, scene is loading in not-VR mode.
Log from xcode:
2020-10-06 15:58:34.619583+0300 NewUnityProject1[436:23621] Built from '2019.…
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I want to develop a native Android application that detects a ground plane and places AR objects onto it. Could you guide me on how to achieve this?
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**Describe your feature**
When using the Ground Plane feature, we would like to show directly to the user to whole area available to add objects on it (the plane).
For now, the feature only works by…
tsoen updated
4 months ago