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### Description
VVVVVV v2.4.1 (71200), Linux x64, GOG, Engine:
Box64 with Dynarec v0.2.7 eb28edb
Rock 5B, LFS, Kernel rk-6.1-rkr1-panthor-v6, Mesa 24.1.0, Gnome 46
- Working.
- Need `exp…
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# Game Summary
- Game name: VVVVVV
- Game serial: PCSB00810
# Vita3K Summary
- Version: v0.1
- Build number: 185
- Commit hash: Vita3K/Vita3K@56ba1eb
# Test Environment Summary
- OS: Windo…
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Hello,
Thanks a lot for this lib. It helped me to understand the IPMI spec better.
I am trying to make the in-band `ipmbdev` interface work with the library without much success. I am interested…
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I know that VVVVVV has native Linux support (and it's been [recently open-sourced](/TerryCavanagh/VVVVVV) so it could be ported to Linux anyways), but I'm attempting to run the Windows version under l…
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Just thought I'd throw up a thread here about a community created asset pack. (finding that community if there is one, or starting one if there isn't)
As far as I can tell from the LICENSE, this sh…
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While attempting to update the *VVVVVV* package to 2.3.6 from 2.3.1, the game doesn't display a window when run anymore. Nothing appears in the terminal nor in Debugger, though I am not experienced wi…
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I'm looking to make a CNN which concatenates new information in on the first fully connected layer. Am I missing something already included or can you implement this feature? Graph flow would go:
I…
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vvvvvv
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Messages logged -
```
89.834 Taskbar(30:30): Activated app with ID 68
90.344 VVVVVV(51:51): ASSERTION FAILED: !s_default_font_query.is_empty()
./Userland/Libraries/LibGfx/Font/FontDatabase.cpp:80
…
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vvvvvv