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Here's a (not exhaustive) list of missing code listings in the book, some may refer to sections of the book that haven't been built yet:
- [x] Inheritance Example
- [x] Composition Example
- [x] …
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As part of [juniper-from-schema][] I have made a [visitor trait](https://github.com/davidpdrsn/juniper-from-schema/blob/master/juniper-from-schema-code-gen/src/ast_pass/schema_visitor.rs) that handles…
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# Current factors affecting Game go’s strength: engine search and weight values
Factors affecting Game go strength:
- Engine search algorithm
- Structure and specific values of weights (referred to…
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### Technical Group
Vector TG
### ratification-pkg
Vector
### Technical Liaison
Krste
### Task Category
Arch Tests
### Task Sub Category
- [ ] gcc
- [ ] binutils
- [ ] g…
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**Feature request checklist**
- [X] There are no issues that match the desired change
- [X] The change is large enough it can't be addressed with a simple Pull Request
- [ ] If this is a bug, ple…
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I am happy to post this somewhere else if you have a uservoice or something. It would be nice if there was a way to do finishwith on a whole set. For instance, I want to generate a collection of objec…
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Now that we have the `2: {…}` syntax, I was hoping I can do this:
```
Lemma foo (n: nat) (P : nat -> Prop):
P n.
Proof.
intros.
refine (nat_ind _ ?[Base] ?[Step] _).
[Base]: { … }.
…
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This game supports mods now and the gameplay works great. However, the hud elements and crosshair has very severe ghosting.
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Hey folks,
I just took a quick look at pulling this into an existing application of mine and I thought I'd just give you some initial feedback. I didn't get very far as it was hundreds of compiler …
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Was randomly probing and found that this pass seems to create n^2 affine.apply ops. I'm testing with the tflite model here:
https://storage.googleapis.com/tf_model_garden/vision/resnet50_imagenet/res…