-
Hello,
I came across this project while searching for a library to render stills of 3D models—great work, by the way! One of my requirements, however, was that it needed to use wgpu for rendering, …
-
***
cargo run --release
Finished `release` profile [optimized] target(s) in 0.79s
Running `target/release/brush_bin`
"sparse/0/cameras.bin" "sparse/0/images.bin"
[2024-10-26T16:15:28Z ER…
-
When switching to wayland I get these errors:
```cmd
warning: unused imports: `ObjectStorage`, `Renderer`, and `Window`
--> src/main.rs:1:36
|
1 | ...e, Renderer, ObjectStorage, /*ObjectSett…
-
-
Using multithreading to load resources. Arc\ and Arc\ are used.
5% of the time, main thread gets indefinitely frozen at surface.present.
Some threads also seem to get stallen at these:
Queue::w…
-
Recently, `GPUSupportedLimits.maxInterStageShaderComponents` was [removed](https://github.com/gpuweb/gpuweb/pull/4783) from the WebGPU spec. Firefox Nightly has changed to follow the spec's removal, b…
-
When trying to render https://wpt.live/css/css-flexbox/flexbox-paint-ordering-002.xhtml with Blitz (tested with Blitz commit [d02253d](https://github.com/DioxusLabs/blitz/commit/d02253d61c1372890231c4…
-
After running for some time, this program may run into fatal errors. The rest of my system was running in a faultless state the whole time.
```
thread 'main' panicked at /home/bach/.cargo/git/chec…
-
**Project description**
Rust implementation of the WebGPU standard, right now there is only a wgpu-utils that doesn't provide any header. This would provide headers to use for any other application…
-
Played around with nuscenes in a native release build. Opened the command pallete and went "Reset Rerun". Crashed with the following callstack:
```
thread 'main' panicked at 'Error in Queue::submit:…