-
Razer has recently released a feature called Snap Tap. This allows the user to overwrites / prioritise one keystroke directly with the last keystroke you just did without having to release the key, wi…
-
It would be nice if we could disable/ignore some keyboards or devices. I didn't find a way in the configuration file. I only found layout remap per device and excluding from Forced Numpad.
The prob…
-
hello artemis seems unable to detect anny rgb devices.
Open rgb detects them just fine.
My console lists a whole bunch of errors.
env:
Ubuntu 22.04
artemis:
886455258
console:
```bash
…
-
Hello! I have the Wooting 60 HE plus and I am trying to use the 360 movement for fortnite but it says that there isnt a wooting keyboard connected. I already have it plugged in and updated but for som…
-
**Describe the bug**
First off: I ran into this issue and it was resolved on Discord. Here is the link to the [thread](https://discord.com/channels/167181566978555904/1266440118206595082). It's not n…
-
**Device Name:** Wooting 2 Lekker Edition
**Manufacture Page:** https://wooting.io/wooting_two_lekker
_The Layout is the same as the Wooting 2 but does not work_
-
So this is an odd way to enumerate devices at runtime as shown below.
```cpp
WootingAnalog_DeviceInfo_FFI* buffer = nullptr;
int len = wooting_analog_get_connected_devices_info(nullptr, 0xFFFFF…
-
### Expected Behaviour
Wooting device initializes
### Actual Behaviour
Wooting device doesn't initialize and nothing happens.
### Reproduction steps
Open up Aurora with Wooting One pl…
-
I've added the `wooting-analog-sdk` to my game engine. The problem is I get an error when someone executes a game using my engine.
`error while loading shared libraries: libwooting_analog_wrapper.s…
-
When I try to run the Rust code I get the following error:
```
192:wooting_snake jeroen$ cargo run
error: multiple packages link to native library `clang`, but a native library can be linked only o…