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**Describe the bug**
"When migrating to version 5.0, all the attributes of all my characters' sheets did not transfer correctly. Regardless of the type of sheet, all attributes ended up being set to …
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### Discord Username
Grandsome#7490
### System
https://github.com/JohanFalt/Foundry_WoD20
### Notes on the Support
It would be life saver to be able to run animation (or any macro) on object roll…
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Similar to the existing wod alias, but without the failure syntax or variable target number. It should default to 10's exploding but allow them to be changed, including no explosions at all.
Exampl…
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### Please make sure this feature request hasn't been suggested before.
- [X] I searched previous [Issues](https://github.com/javalent/dice-roller/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc)…
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### Game Version
v1.18.15
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
I was exploring my world, when I started coming across entire chunks…
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Entering an blacklisted dimension through Immersive Portal's Dimension Stacking keeps the status of your danger.
I have Nether (minecraft:the_nether) blacklisted and going to Nether with a light f…
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There are a few d3d8 games that can apparently leverage n-patches (originally in conjunction with ATI cards), namely:
-> BorderZone
-> Unreal Tournament 2003/2004
-> C&C: Renegade
C&C: Renegad…
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### Bug Description
Was playing multiplayer with 0.6.0 Beta 4 in 1.21.3 and noticed that some stairs were 'sparkling'. After some testing in a singleplayer world, it seems like stairs have more not…
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Currently, if a scene is set to synchronize its darkness level with the Pf2e world clock and the darkness level of the scene is at 1, it's extremely hard for everyone (and especially people with visio…
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Hi there, thanks a lot for creating this crate which shed the light in the darkness of the "no geometry buffering" Rust world. I'm wondering how hard it would be to implement the buffering for `LineSt…