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On DirectSound there is a warning on coming back from Full, on XAudio
there is no warning but no sound on either audio when toggling
https://github.com/pj64team/AziAudio_Legacy/assets/82123790/b…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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Bug found in SoundEffect.XAudio.cs file.
For SharpDX.AudioBuffer instance, PlayLength must be in samples not in bytes.
public void PlatformInitialize(byte[] buffer, int sampleRate, AudioChannels cha…
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WASAPI and Xaudio have endpoint detection capabilities that allow a user to change their default device without having to restart, but these require making use of [IMMNotificationClient](https://docs…
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xaudio leaks memory; it also plays garbage while the application is quitting (because it will keep buffers alive, but they'll be overwritten / free'd by the kernel or next application).
A shutdown …
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Need the audio engine back in motor. Port from natus.
- [ ] Make OpenAL optional
- [ ] Implement XAudio
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While OpenAL does exactly what MonoGame needs for the most part and is available on a wide range of systems, it is hardly compatible with XAudio.
XAudio is the API toward which MonoGame (and former…
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### Expected behavior?
Address the issue that occurs when removing wireless earbuds while the game is running
### Actual behavior?
When I removed my wireless earbuds when I was playing a gam…
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## Description
Since directx 9.0c is getting older all the time, and fewer modern games require it, it's becoming increasingly less likely that users have it installed on their system. So, when the…
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Hello guys,
I have following exception during starting application.
`Unhandled exception. SharpGen.Runtime.SharpGenException: HRESULT: [0x88960001]
at SharpGen.Runtime.Result.ThrowFailureExc…