A-New-BellHope / bellhopcuda

CUDA and C++ port of BELLHOP / BELLHOP3D underwater acoustics simulator
GNU General Public License v3.0
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Does Bellhop have a lower limit on pressure level? #36

Open lcarrieri-ilstudio opened 1 month ago

lcarrieri-ilstudio commented 1 month ago

Greetings,

I would like to pose a question about the code implementation of (incoherent) TL: I have executed some simulation of acoustic propagation in shallow waters in the summer period of the Mediterranean Sea (I'm posting as an example the .env file I used, as well as the relative .brc and .bty). One thing that comes out is that rays no longer propagate after a certain distance, in other words a shadow zone appear in the TL plot at the most distant ranges: I'm assuming that this is caused by the losses due to the multiple bottom reflections and thus the reaching of a lower threshold for the pressure level.

I'm asking you whether this statement is correct (since I haven't found an answer in the doc) and, if so, it's possible to adjust such parameter in some way.

Thank you in advance

test_shallow_freq_00125_month_aug_brc.txt test_shallow_freq_00125_month_aug_bty.txt test_shallow_freq_00125_month_aug_env.txt