A-Ribeiro / CustomBlenderFBXExporter

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PR to Blender? #1

Open hybridherbst opened 1 year ago

hybridherbst commented 1 year ago

Hi, thanks for creating this plugin. Especially the Armature root bone is a recurring issue.

Have you opened issues with Blender and/or made pull requests to get this fixed for everyone, maybe as an option in the FBX Exporter? There's already a drop-down for how to treat Armature, could add a "Ignore" option there.

Thanks!

A-Ribeiro commented 1 year ago

Hello,

I haven't seen how the pull request process works for Blender's main repository. But I think it shouldn't be that fast, since there are several versions in maintenance.

I hadn't seen this Armature node treatment option. It's a good idea to add an ignore option.

I appreciate it if you could help me to create an issue in the Blender add-on repository.

toenailsofglory commented 1 year ago

Bless you sir. I've been struggling with the armature bone for a while now and your fix worked like a charm! I hope you get hired by blender and this does get implemented officially

shrinktofit commented 1 year ago

Thank you author too. Blender FBX io to be honest matters.

hybridherbst commented 1 year ago

@A-Ribeiro not sure if you saw that - the official process to make a PR is pretty well described here: https://wiki.blender.org/wiki/Tools/Pull_Requests

YuriKruglov commented 8 months ago

@A-Ribeiro great addon, thanks! Is it possible to tweak exporter a bit, to force exporter not to bake animation to all channels and keep all manually placed keys, even with no changes? For some reason blender devs made the only option to simplify baked animation but it is bad solution (( blender_keys exported_keys unity_import

hybridherbst commented 8 months ago

@YuriKruglov please open a new issue.

Kroklion commented 3 months ago

Would it be okay if I create a PR for Blender with part of your changes? armature-omit.txt