A-Ribeiro / CustomBlenderFBXExporter

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Merging with EdyJ FBX exporter for Unity (fixing transforms) #2

Closed Gradir closed 11 months ago

Gradir commented 1 year ago

Hey, I was wondering if you're familiar with https://github.com/EdyJ/blender-to-unity-fbx-exporter

I'm using this exporter by default, but I'm not sure if it's maintened. Would it be possible to merge your exporter with it? Cheers

A-Ribeiro commented 11 months ago

Hi,

Probably the structure of the code is different... It is not an easy task to merge two so different codes. Maybe you can try the blender`s default exporter this code is based on.

best regards.