A-Ribeiro / CustomBlenderFBXExporter

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Scale with remove ghost export? #9

Open myrkravera opened 1 month ago

myrkravera commented 1 month ago

When I try exporting from Blender using the "remove ghost", the scale is way off in Unity and also if I re-import the .fbx in Blender.

In Blender the rig will be fine in Rest position, but as soon as I go to Pose position it shrinks to 0.01 XYZ scale and the mesh is scaled to 100.

A-Ribeiro commented 1 week ago

Hi.

I believe any transformation applied to the Armature directly should not be exported since the script removes the armature node in the process.

Can you provide some .blend project as an example?