Closed GoogleCodeExporter closed 9 years ago
Original comment by Cry...@gmail.com
on 9 Mar 2012 at 7:13
Looks like terrain shader didn't compile. And this gpu is quite good I think.
We need ogre.log attached (like always) from one track that has this.
This looks even more strange since the terrain is ok close to camera, but turns
black after some distance.
Original comment by Cry...@gmail.com
on 9 Mar 2012 at 7:22
[deleted comment]
[deleted comment]
I doubt its composite map (not so close), could it be some fog params error ?
Original comment by Cry...@gmail.com
on 9 Mar 2012 at 7:24
[deleted comment]
here is my ogre.log from track "I3-Islands", where it bug appears
Original comment by kolbasi...@gmail.com
on 9 Mar 2012 at 8:07
Attachments:
please post an ogre.log where you actually loaded the track. (the one you
posted is just from entering the menu and then quitting)
Original comment by scrawl...@gmail.com
on 9 Mar 2012 at 12:27
hm.. I'm sure I post a similar ogre.log, where i was upload track I3-Islands...
Anyway, it's a new log, where I passed the full circle.
Original comment by kolbasi...@gmail.com
on 9 Mar 2012 at 1:32
Attachments:
This line looks strange for me:
* Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
For comparison, mine is (gtx 560 Ti):
* Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp
gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
So clearly you haven't the needed shader models supported on your card.
But there aren't any exceptions from terrain shader compiling, odd, and some
tracks work, hmm maybe because of less layers used.
Original comment by Cry...@gmail.com
on 9 Mar 2012 at 4:15
can you run the ogre terrain demo (OgreSampleBrowser) ?
Original comment by scrawl...@gmail.com
on 9 Mar 2012 at 4:21
So, I run that test. Errors appeared in "Particle essects (GPU)" (it say, my
video card does not support vertex buffers). Also, I noticed, that test
"Terrain" have bug (feature?), like in stuntrally: terrain turns black after
some distance..
PS: test "Texture array" drops segmentation fault
PPS: my english is awesome %)
Original comment by kolbasi...@gmail.com
on 9 Mar 2012 at 4:56
ok so, closing.
Original comment by Cry...@gmail.com
on 9 Mar 2012 at 8:48
Original issue reported on code.google.com by
kolbasi...@gmail.com
on 9 Mar 2012 at 6:13Attachments: