Bullet world is already there.
Need to create bullet road for selected segments.
Then cast rays for every point in heigtmap (from top) save this as a new Hmap,
and align terrain to it (where rays hit, and smooth near it).
Original issue reported on code.google.com by Cry...@gmail.com on 17 Jun 2012 at 7:50
Original issue reported on code.google.com by
Cry...@gmail.com
on 17 Jun 2012 at 7:50