Open GoogleCodeExporter opened 9 years ago
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Info where in code
http://vdrift.net/Forum/showthread.php?tid=1721
Original comment by Cry...@gmail.com
on 19 Nov 2013 at 2:51
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Branch cylinder-wheels.
Has now create and update of those cylinder wheel shapes working.
And also WheelContactCallback which ignores their contact at bottom, lower
half, where cast ray hits.
Need to tweak this, it still has those huge jumps when car is on side, eg. on 2
left wheels etc.
Also, difficult but, could try collision result from those cylinders instead of
rays, would be better.
Original comment by Cry...@gmail.com
on 25 Feb 2014 at 2:56
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Original comment by Cry...@gmail.com
on 2 Apr 2014 at 11:43
Original issue reported on code.google.com by
Cry...@gmail.com
on 7 May 2013 at 3:21