Closed tylers-dev closed 7 years ago
Nicely done. I was lazy and didn't even test it.
Yeah when you assemble a quadcopter it automatically goes to whatever team you're on when you assembled it. Whatever side the backpack is on doesn't matter.
On Sep 3, 2016 2:49 PM, "tylers-dev" notifications@github.com wrote:
Backpacks weren't being loaded into missions, this should fix it. Also since the UAV is faction specific, it only seems fair to always provide a bag and terminal to each faction. Unless there is already some convert
UAV to player's faction script.
You can view, comment on, or merge this pull request online at:
https://github.com/A3Armory/A3A_A3Wasteland.Altis/pull/12 Commit Summary
- using backpacks in missions
File Changes
- M server/functions/fn_refillbox.sqf https://github.com/A3Armory/A3A_A3Wasteland.Altis/pull/12/files#diff-0 (10)
- M server/functions/processItems.sqf https://github.com/A3Armory/A3A_A3Wasteland.Altis/pull/12/files#diff-1 (18)
Patch Links:
- https://github.com/A3Armory/A3A_A3Wasteland.Altis/pull/12.patch
- https://github.com/A3Armory/A3A_A3Wasteland.Altis/pull/12.diff
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preventing UAV disassembly was not intended, it was only meant for static guns; removing it is not the right approach
Yeah I'll make sure we add a check for just uavs and remote designators. I'm guessing this is because of the createvehicle filter?
On Sep 3, 2016 3:46 PM, "Agent Revolution" notifications@github.com wrote:
preventing UAV disassembly was not intended, it was only for static guns - removing it is not the right approach
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Yes, and also because it bypasses object locking.
just curious maybe this https://github.com/biabock/ArmA3_Wasteland.Tanoa/commit/3cb4eb891c125e028a51e5225b3b8133c51a5861 should be the "right way"?
I pushed a fix 15 mins ago.
@biabock: that commit has no effect on anything whatsoever.
Nice biabock, thanks. Thanks Agent for the info too.
Edit: Oh I see thanks Agent :smile:
Backpacks weren't being loaded into missions, this should fix it. Also since the UAV is faction specific, it only seems fair to always provide a bag and terminal to each faction. Unless there is already some convert UAV to player's faction script.