A3Armory / A3A_A3Wasteland.Altis

A3Wasteland is a survival sandbox mission for Arma 3 where two teams and independent players fight for survival. Built in collaboration between GoT, TPG, KoS, 404Games, and others.
http://a3wasteland.com
GNU Affero General Public License v3.0
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using backpacks in missions #12

Closed tylers-dev closed 7 years ago

tylers-dev commented 7 years ago

Backpacks weren't being loaded into missions, this should fix it. Also since the UAV is faction specific, it only seems fair to always provide a bag and terminal to each faction. Unless there is already some convert UAV to player's faction script.

Gigatek1 commented 7 years ago

Nicely done. I was lazy and didn't even test it.

Yeah when you assemble a quadcopter it automatically goes to whatever team you're on when you assembled it. Whatever side the backpack is on doesn't matter.

On Sep 3, 2016 2:49 PM, "tylers-dev" notifications@github.com wrote:

Backpacks weren't being loaded into missions, this should fix it. Also since the UAV is faction specific, it only seems fair to always provide a bag and terminal to each faction. Unless there is already some convert

UAV to player's faction script.

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https://github.com/A3Armory/A3A_A3Wasteland.Altis/pull/12 Commit Summary

  • using backpacks in missions

File Changes

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AgentRev commented 7 years ago

preventing UAV disassembly was not intended, it was only meant for static guns; removing it is not the right approach

Gigatek1 commented 7 years ago

Yeah I'll make sure we add a check for just uavs and remote designators. I'm guessing this is because of the createvehicle filter?

On Sep 3, 2016 3:46 PM, "Agent Revolution" notifications@github.com wrote:

preventing UAV disassembly was not intended, it was only for static guns - removing it is not the right approach

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AgentRev commented 7 years ago

Yes, and also because it bypasses object locking.

biabock commented 7 years ago

just curious maybe this https://github.com/biabock/ArmA3_Wasteland.Tanoa/commit/3cb4eb891c125e028a51e5225b3b8133c51a5861 should be the "right way"?

AgentRev commented 7 years ago

I pushed a fix 15 mins ago.

@biabock: that commit has no effect on anything whatsoever.

Gigatek1 commented 7 years ago

Nice biabock, thanks. Thanks Agent for the info too.

Edit: Oh I see thanks Agent :smile: