Closed Gigatek1 closed 7 years ago
I got it. The problem was EntityRespawned doesn't work. The only reason it worked at all is playerSpawning is set elsewhere. Either it's setVariable, _unit, or the handler itself. That took a lot of testing to figure out and where else to put the initial variables. https://github.com/A3Armory/A3A_A3Wasteland.Altis/commit/c47af080feeaa51bfd5e3acade855d39b8577264
I'll work on KickOnJoin next. Then try to prevent players loading on spawn island if saved there.
New update. I just reverted and started over. This should run better plus fix any false positives... hopefully. https://github.com/A3Armory/A3A_A3Wasteland.Altis/commit/c736564d47df3e44f78a0284288d1e828aeef454
With help from Dscha on the BIS discord I was able to get a teleport logger working.
I'm looking for the best place to put it with out false positives. playerSpawn.sqf only works for fresh spawns. I have been putting it here. Where's the best place I can put this with out triggering it with legit spawns? I'm really getting sick of dealing with teleporting script kiddies.