A3Armory / A3A_A3Wasteland_Sock.Altis

A3Wasteland is a harsh survival sandbox mission for Arma 3 where two teams and independent players fight for survival. This is a collaboration between GoT, TPG, KoS, 404Games, and others.
GNU Affero General Public License v3.0
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Add Remote Designator to R3F and persistance #24

Closed Gigatek1 closed 8 years ago

Gigatek1 commented 8 years ago

It would be nice to be able to save (lock) the Remote Designator with R3F and persistence once its been deployed. I believe this is vanilla behavior. It's a bit of a pain to develop because the AI needs to be loaded when the object is spawned back.

AgentRev commented 8 years ago

Vanilla doesn't save designators, but that's a good idea. I didn't want to make them too much valuable until I get the chance to bug the shit out of BIS so they add one for indies. Someone asked them a couple months back, but I think the feedback report was marked as "acknowledged" or "reviewed", which roughly translates to "go fuck yourself"

Gigatek1 commented 8 years ago

LOL, yeah that is a bummer about indies not having one.

I think I can just add this to a vehicle save and action then just make sure to remove the lock option from R3F (like I did with the mortars) and add its class name to the UAV/UGV vload logic.

tylers-dev commented 8 years ago

Remote designator bags can persist in sock now. I don't think we need R3F saving if you can just save the bag.

AgentRev commented 8 years ago

He meant saving those deployed throughout the map, so they are restored in working order on each restart, like static weapons.

Gigatek1 commented 8 years ago

Saving is working now through weapon assembled like the quadcopters. I didn't even think of that and R3F for movement was already working. It was a lot easier than I thought it would be. :wink:

https://github.com/A3Armory/A3A_A3Wasteland_Sock.Altis/commit/80f6d53304e8039c5305c27431aa691ecf1a58f8