Closed Gigatek1 closed 8 years ago
Vanilla doesn't save designators, but that's a good idea. I didn't want to make them too much valuable until I get the chance to bug the shit out of BIS so they add one for indies. Someone asked them a couple months back, but I think the feedback report was marked as "acknowledged" or "reviewed", which roughly translates to "go fuck yourself"
LOL, yeah that is a bummer about indies not having one.
I think I can just add this to a vehicle save and action then just make sure to remove the lock option from R3F (like I did with the mortars) and add its class name to the UAV/UGV vload logic.
Remote designator bags can persist in sock now. I don't think we need R3F saving if you can just save the bag.
He meant saving those deployed throughout the map, so they are restored in working order on each restart, like static weapons.
Saving is working now through weapon assembled like the quadcopters. I didn't even think of that and R3F for movement was already working. It was a lot easier than I thought it would be. :wink:
It would be nice to be able to save (lock) the Remote Designator with R3F and persistence once its been deployed. I believe this is vanilla behavior. It's a bit of a pain to develop because the AI needs to be loaded when the object is spawned back.