Open AgentRev opened 8 years ago
I suggest we continue in this new issue I just made.
Close to a epic issue. lol
I think I'm gonna call simulWeatherSync
each time the respawn menu opens... this should make cloud cover more consistent for all players
Cool, I'm down to test it. If you want we can just throw it on one server too.
I was thinking a few days ago about redoing the simple weather script and just use the setovercast setting and use the 4 arrays of weather options to be a progression of good to bad with a setvariable so it will only use the next progression. I figured maybe if you let the engine do its thing with the rest of the settings it might be synced. This probably would not have worked though. :smile:
if you let the engine do its thing
oh so you mean, nothing at all?
What I mean is, I have seen it rain and then have thunder/lightning if setovercast set high enough. It's just wishful thinking that the rest would follow and all would be synced lol
Thunder will happen whenever overcast is high enough, it's not managed by the DWS. Rain is not the problem in itself, it's because the DWS is not very well coded overall and it can't keep track of fog separately from the current readings. The fog during rain is something I implemented myself, it's not part of the game or the original DWS... I do not want rain without fog, because otherwise you still have perfect visibility when it's raining full power, which makes no sense. The DWS does not keep track of fog correctly, so rain is out of the question.
I'm going to miss those rainbows. On Jun 7, 2016 12:50 PM, "Agent Revolution" notifications@github.com wrote:
Thunder will happen whenever overcast is high enough, it's not managed by the DWS. Rain is not the problem in itself, it's because the DWS is not very well coded overall and it can't keep track of fog separately from the current readings. The fog during rain is something I implemented myself, it's not part of the game or the original DWS... I do not want rain without fog, because otherwise you still have perfect visibility when it's raining full power, which makes no sense. The DWS does not keep track of fog correctly, so rain is out of the question.
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Even with all of this, overcast syncing is still completely fubar engine-side. Rain tries to be constant server-wide, but not all players have the same overcast level, and cloud cover desyncs away really easily from overcast, so you have rain in the sun.
Yeah I really hate that. It totally kills the immersion. On Jun 7, 2016 12:53 PM, "Agent Revolution" notifications@github.com wrote:
Even with all of this, overcast syncing is still completely fubar. Rain tries to be constant server-wide, but not all players have the same overcast level, and cloud cover desyncs really easily from the overcast level, so you have rain in the sun.
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I would like to understand what are the motivations behind replacing the vanilla weather script with your current one.