Open mawendt opened 9 years ago
1, 2, 3, 4 - If somebody reading this has experience and knowledge on how AI works, has plenty of free time, and can write clean code, feel free to implement those. The most important requirement is that all AI units must be created via scripts. Free-roaming and placeholder AI units placed directly in the mission editor are not accepted in the main release. All AI units must be civilians with military gear.
5 - No.
6 - Player and AI body cleanup are tied together, just change the time values in the cleanup script. I will be moving towards the native garbage collector to be implemented in v1.30, which is entirely controlled through description.ext.
7 - There are already plenty of such items lying around, especially from dead players, and also in buildings.
I'm liking the AI. I want them to do some more stuff.