A3Wasteland / ArmA3_Wasteland.Altis

A3Wasteland is a survival sandbox mission for Arma 3 where two teams and independent players fight for survival. Built in collaboration between GoT, TPG, KoS, 404Games, and others.
http://a3wasteland.com
GNU Affero General Public License v3.0
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Tire Repair Script - maybe? #164

Closed mawendt closed 9 years ago

mawendt commented 10 years ago

An additional option, might be fun. I've always liked it.

The Tire Fix Script.

You set up the vehicles in game to have spare tires, and if a tire gets shot out, instead of using a repair kit, you can change the tire.

http://forums.bistudio.com/showthread.php?115755-TFS-Tire-Fix-Script

could also be expanded so you can strip the tires and spare from a vehicle, so you can use them on another of the same type of vehicle.

Now that I think about it, would be a good base script to scavange car parts for some kind of advanced wasteland repair scheme. Radiator (cooling) Engine Parts (engine), Steering Parts (steering), Fuel Parts (fuel system), Battery (Electrical). These areas could have seperate efects on vehicles (ie electrical - car don't start, steering - tough to drive straight, radiator - car over heats if you run it for more than a minute).

AgentRev commented 10 years ago

I don't want Wasteland to turn into DayZ or Breaking Point, and it's why food / water / repair kits are dumbed down to a minimum. It's already hard for me to find enjoyable combat during simple 2-hour sessions, hence why I want to lean more toward PvP in the long term.

Travel is the biggest time-waster right now, especially on Altis, and I don't want to introduce tedious stuff that would further reduce the amount of fun obtained when compared to the time spent playing. For example, when I reduced the quantity of weapons in vehicles and placed them as building loot instead, the reaction from most testers was negative, as it induced pointless hoarding at the expense of PvP.

mawendt commented 10 years ago

k. i understand and respect that point of view. i guess it becomes the personality of the type of play.

i'm finding with 50+ people on altis travel isn't tedious, but rather mad house firefights and ambushes, with stretches of a bit of quiet where you can get a breather and next mission prep. in travelling, we get ambushed often - less so if we run off road, but find that there are more crashes so it becomes a risk v. time in moving fast.

if it is PvP in two short hours, it has to be a smaller map. Altis size lends itself for Group vs. Group. Space = time, and you are right - Altis is a big map. unless you bring in 100 players, the gunfights will only be as dispersed as you are agressive.

i'm not seeing building loot. which on one hand really makes a light server that runs very smoothe. in other wasteland versions, there seems to be a lot of unneccessary objects spawned. the A3 servers I've been on recently have very limited vehicles and weapons only in them.

The food/water/repair kits aren't dumbed down, they are a good balance. Hoarding is only pointless if you believe in not hoarding. if you believe in hoarding, scavanging and caching is critical fow when you need the items next, which leads to grouping and base building for larger groups.

i'm hoping you someday rethink this, or consider adding it as a server option to expand the environment. maybe as part of an Iron Man or Hard Core Mode option. But hey, you've got priorities on what you want in and how soon. i capiche.

AgentRev commented 10 years ago

Yes, indeed Altis is a bit big to play in 2 hours, but even on Stratis, time passes quite fast. I find that I don't get enough fighting within 2 hours unless there are at least 40 players on Stratis, or 80 on Altis.

What I mean when I say food and stuff is dumbed down, is that you only have 1 type of food, 1 type of water, and an universal repair kit. You don't have to mix ingredients, you don't have to cook, you don't have to find a can opener, you don't have to boil your water, you don't have to find a bunch of different parts scattered all over the map to repair your vehicle. Everything is ready to use directly when you find it.

About hoarding, yes I indeed believe it's pointless. I find that keeping just what you need plus an emergency cache somewhere is much more fun than spending your time finding stuff without even shooting anyone. Too much hoarding leads to becoming overprotective of your stash, and you find yourself spending more time guarding it against a few attackers, which can be quite boring. I prefer to go out and find enemies rather than wait for them to come to me.

Another key aspect relating to how I develop Wasteland is that I don't play with groups of friends on a regular basis, and as such I don't maintain large caches and/or bases. I usually just jump in Blufor and join whatever random group that wants me in. I can't take part in an organized group who plays every evening for hours, due to the fact that I spend around 75% of my entire free time solely on coding the mission.

Also, related to coding, my habit to say no to most feature requests is greatly based on how much time I expect its development to take, versus what I already have planned ahead. For example, those AI suggestions you made are highly complicated and would probably take me 4 weeks of full-time work just to get it up to a working state.

As I'm the only active developer, the mission is a huge lot of work. It's very hard to get skilled people to help me, because those who know how to code usually end up expanding their own variant rather than joining the main project. Prime examples include s3kShUn's Master Wasteland, which stemmed from GoT Wasteland made by JoSchaap, or TMK Wasteland and AODWasteland, which are based off A3W v0.9g.