A3Wasteland / ArmA3_Wasteland.Altis

A3Wasteland is a survival sandbox mission for Arma 3 where two teams and independent players fight for survival. Built in collaboration between GoT, TPG, KoS, 404Games, and others.
http://a3wasteland.com
GNU Affero General Public License v3.0
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UAVs functions bugged while player inside vehicle #319

Open dkden7e opened 9 years ago

dkden7e commented 9 years ago

Hello, I think the title says it all pretty well.

Initially I reported it to Bohemia's feedback tracker (ISSUE: http://feedback.arma3.com/view.php?id=23753), but they responded that they couldn't reproduce it and that it probably was third party code. They seem to be right, as far as I've tested, it only happens to me on Wasteland servers. Nevertheless, it started happening after 1.42 game update.

To further explain the problem, just say that when the player is inside a vehicle, it cannot switch weapons (laser designator/scalpels/GBUs), neither switch camera mode (FLIR+/FLIR-/NVG/TV) or zooming in/out. It can only move and fire whatever weapon is selected.

Whether it's caused by shared script code and the problem could be happening on another missions or not, I don't know, but I've just been able to reproduce it on a listen server (server through the game itself) and fresh Workshop's A3Wasteland 1.1b.

Hope it has an easy fix and you can do it, thanks in advance and congrats for the great mission!!

Best regards.

LouDnl commented 9 years ago

All camera modes except normal and night vision are blocked by default in vehicles in the mission. You will notice this also when using a weapong with a night stalker from a vehicle firing position. Uav's dont have heat vision blocked. But when players are in a vehicle the views get blocked.

Dont know about the weapon switching thing though.

dkden7e commented 9 years ago

It makes sense, and the weapons switching (and NVG, which actually is enabled for the vehicles) issue could be side effects. I am no programmer/scripter, but I think the devs could make it check if the user is not just connected, but in control of a UAV to enable FLIR and investigate why the side effects.