Open ghost opened 8 years ago
Same has been happening here and I'm using and older mission build. (without the parking addons etc)
now the panic is over for now and when you're physics work is done chap, could you cast your eyes over this one please, i'm stuck on understanding why money isn't cleaning up as intended :(
last time I touched this, everything worked as intended, but I will take a peek.
thanks and good luck with the H/W :)
Everything ok Rev?, not seen you around in a while
midterms
I'm sure he'll still take pull request for fixes if done properly and explained right.
I barely have time to feed myself
Keep on keeping on man. At your age its best to prepare for the future, its going to be competitive. Don't worry about this small stuff. If its a big deal it gets fixed by the community pretty quickly.
Has anyone found a work around for this?
Older pre virtual garage missions don't have cleaning issues, I'd say the problem lies within whatever difference there is between the newer mission and the older one for cleanup. If ya catch my drift.
On Nov 5, 2016 11:33 PM, "Christopher" notifications@github.com wrote:
Has anyone found a work around for this?
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Also is the dough persistent? (Remains after server restart) I don't know, personally I use an older version. But the db was updated around then as well. Something to dig into and see.
On Nov 6, 2016 8:38 AM, "Joshua Lee" leejoshuag@gmail.com wrote:
Older pre virtual garage missions don't have cleaning issues, I'd say the problem lies within whatever difference there is between the newer mission and the older one for cleanup. If ya catch my drift.
On Nov 5, 2016 11:33 PM, "Christopher" notifications@github.com wrote:
Has anyone found a work around for this?
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I just tested and cleanup works fine on my end
Look in your serverCompile.sqf in your server>functions and make your this line is in there. I had the same issue and realized for some reason this line was missing. I cannot explain why this line was missing but it was.
A3W_fnc_setItemCleanup = [_path, "fn_setItemCleanup.sqf"] call mf_compile;
Best thing to do is download the githubs release and compare the serverCompile.sqf with yours and see what is mission. I bet and sqf is missing. I had this same thing happen to me on our server.
Thanks for checking, so cash piles & repair kits are getting cleaned up as intended? (not store clean up general map dropped items)
i'm still not convinced and i need to do some more investigation i guess but all missionobjects really do stack up over a 4 hour session, using Marma i'm seeing this http://puu.sh/su9mv/753bf986bc.png
HI, so after adding another clean up script which is here https://github.com/ccgmatt76/New-Clean-Up i see a massive difference, the graphs below were taken over 12 hours when the server was full with 70 players with the last restart using this new clean up http://puu.sh/suu6C/fbe0416268.png
this has also increased server fps over the 4 hours as you could imagine.
p.s. the BIS corpse manager is poor and really struggled to clear away the dead
You're not giving any useful information, how do you expect me to help? Where are the server logs? Where are the logs for your cleanup script? Have you double-checked that A3W_hcObjCleanup
is explicitly set at 0 from a server script's perspective? Have you checked if Arma 3's corpse and wreck managers are working properly with and without the A3W cleanup?
Hi Rev,
I'm not sure what is going on here but dropped money and player items clean ups don't seem to work, i've shortened the #define times to test this and still no joy.
p.s. I don't use a headless client