Closed thesuperkuif closed 7 years ago
This is more for issues with A3W, not really for individual server support. The forums are more for that. The only thing that can cause (as far as know) Altis map markers on Tanoa is having your server config set wrong. Make sure template = ends in ".Altis;". I would avoid TADST and learn how to set a server up the way BIS describes. It helps you get a better idea of whats going on.
https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
> //
> // server.cfg
> //
> // comments are written with "//" in front of them.
>
> // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg
>
> // GENERAL SETTINGS
> hostname = "Test server"; // Name of the server displayed in the public server list
> //password = "testing123"; // Password required to join the server (remove // at start of line to enable)
> passwordAdmin = "testing123"; // Password to login as admin. Open the chat and type: #login password
> serverCommandPassword = "testing123";
> maxPlayers = 70; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
> persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter
> disconnectTimeout = 15; // Value in seconds, default is 90 second, range 1-90, too low value might be problem so try between 5-15
> maxPing = 260; // Value in ms
> maxDesync = 4999; // Max setting 100k
> maxPacketLoss = 49; // Value in %
> kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; //<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>
>
> // VOICE CHAT
> disableVoN = 0; // If set to 1, voice chat will be disabled
> vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
> vonCodecQuality = 5; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption
>
> // VOTING
> voteMissionPlayers = 8; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
> voteThreshold = 0.60; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
> allowedVoteCmds[] = // Voting commands allowed to players
> {
> // {command, preinit, postinit, threshold} - specifying a threshold value will override "voteThreshold" for that command
> {"admin", false, false}, // vote admin
> {"kick", false, true, 0.60}, // vote kick
> {"missions", false, false}, // mission change
> {"mission", false, false}, // mission selection
> {"restart", false, false}, // mission restart
> {"reassign", false, false} // mission restart with roles unassigned
> };
>
> // WELCOME MESSAGE ("message of the day")
> // It can be several lines, separated by comma
> // Empty messages "" will not be displayed, but can be used to increase the delay before other messages
> motd[] = {
> "",
> "Please be patient with mission download.",
> "",
> "",
> "",
> "",
> "",
> "",
> "",
> "",
> "",
> "",
> "It takes a couple minutes for your FPS to normalize."
> };
> motdInterval = 5; // Number of seconds between each message
>
> // MISSIONS CYCLE
> class Missions
> {
> class Mission_1
> {
> template = "ArmA3_Wasteland.Altis";
> difficulty="Custom"; // "Recruit", "Regular", "Veteran", "Mercenary"
> };
> };
>
> // LOGGING
> timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
> logFile = "A3Master.log"; // Server console output filename
>
> // SECURITY
> BattlEye = 1; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1)
> verifySignatures = 1; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2)
> kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1)
>
> // FILE EXTENSIONS
> allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216)
> allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 v1.19.124323)
> allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 v1.27.126715)
> allowedFilePatching = 1;
>
> // EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting
> onUserConnected = ""; // command to run when a player connects
> onUserDisconnected = ""; // command to run when a player disconnects
> doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server
> onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files
> onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files
>
> // HEADLESS CLIENT
> headlessClients[] = {"127.0.0.1", "0.0.0.0"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"};
> localClient[] = {"127.0.0.1", "0.0.0.0"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"};
> battleyeLicense = 1;
Edit the pbo title and remove the -Dev bit
Thanks for the quick reply's guys, I got it working now thanks to the rename.
I'm sorry if i posted this in the wrong place.
Everytime i load up my server using TADST i get the Altis map markers but the Tanoa map. It always does this no matter if i use my modified .pbo file or a fresh downloaded one.
I also get this error message when joining the game : No entry'config.bin/cfgworlds.altis-dev'.