A3Wasteland / ArmA3_Wasteland.Stratis

A3Wasteland is a survival sandbox mission for Arma 3 where two teams and independent players fight for survival. Built in collaboration between GoT, TPG, KoS, 404Games, and others. –
http://a3wasteland.com/
GNU Affero General Public License v3.0
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New Parking System #81

Closed Soloknight closed 6 years ago

Soloknight commented 8 years ago

2 bugs I seen so far, Great job btw

  1. In Stratis the desk and computer floating in the air
  2. If there is a resupply truck near by it can be parked and the ownership is changed
AgentRev commented 8 years ago

oops lol I forgot about that.

Soloknight commented 8 years ago

One other bug, maybe just on our server because I use #s for the skins names, but when you retrieve the vehicle there no vehicle skin on it

AgentRev commented 8 years ago

Skin names, you mean what is displayed in the store? The name isn't saved, only the texture string; the # chars don't cause any problems, they are used for the normal plain color skins

Soloknight commented 8 years ago

forever reason, the vehicles spawn back with just a empty frame. I'm looking for anything I might have missed

AgentRev commented 8 years ago

what's a frame?

Soloknight commented 8 years ago

Vehicle with tires and frame no skins or shell

Soloknight commented 8 years ago

For Stratis this is my store config for textures [ // Main colors "All", [ ["Black", _color + "(0.01,0.01,0.01,1)"], // #(argb,8,8,3)color(0.1,0.1,0.1,0.1) ["Gray", _color + "(0.15,0.151,0.152,1)"], // #(argb,8,8,3)color(0.5,0.51,0.512,0.3) ["White", _color + "(0.75,0.75,0.75,1)"], // #(argb,8,8,3)color(1,1,1,0.5) ["Dark Blue", _color + "(0,0.05,0.15,1)"], // #(argb,8,8,3)color(0,0.3,0.6,0.05) ["Blue", _color + "(0,0.03,0.5,1)"], // #(argb,8,8,3)color(0,0.2,1,0.75) ["Teal", _color + "(0,0.3,0.3,1)"], // #(argb,8,8,3)color(0,1,1,0.15) ["Green", _color + "(0,0.5,0,1)"], // #(argb,8,8,3)color(0,1,0,0.15) ["Yellow", _color + "(0.5,0.4,0,1)"], // #(argb,8,8,3)color(1,0.8,0,0.4) ["Orange", _color + "(0.4,0.09,0,1)"], // #(argb,8,8,3)color(1,0.5,0,0.4) ["Red", _color + "(0.45,0.005,0,1)"], // #(argb,8,8,3)color(1,0.1,0,0.3) ["Pink", _color + "(0.5,0.03,0.3,1)"], // #(argb,8,8,3)color(1,0.06,0.6,0.5) ["Purple", _color + "(0.1,0,0.3,1)"], // #(argb,8,8,3)color(0.8,0,1,0.1) ["NATO Tan", _texDir + "nato.paa"], // #(argb,8,8,3)color(0.584,0.565,0.515,0.3) ["CSAT Brown", _texDir + "csat.paa"], // #(argb,8,8,3)color(0.624,0.512,0.368,0.3) ["AAF Green", _texDir + "aaf.paa"], // #(argb,8,8,3)color(0.546,0.59,0.363,0.2) ["Bloodshot", _texDir + "17_P.paa"], ["Carbon", _texDir + "19_P.paa"], ["Confederate", _texDir + "20_P.paa"], //["Denim", _texDir + "21_P.paa"], ["Digital", _texDir + "22_P.paa"], ["Digital Black", _texDir + "23_P.paa"], ["Digital Desert", _texDir + "24_P.paa"], ["Digital Woodland", _texDir + "25_P.paa"], ["Doritos", _texDir + "26_P.paa"], ["Drylands", _texDir + "27_P.paa"], ["Hello Kitty", _texDir + "28_P.paa"], ["Hex", _texDir + "29_P.paa"], ["Hippie", _texDir + "30_P.paa"], //["ISIS", _texDir + "isis.paa"], ["Leopard", _texDir + "31_P.paa"], ["Mountain Dew", _texDir + "32_P.paa"], ["'Murica", _texDir + "murica.paa"], //["Nazi", _texDir + "nazi.paa"], ["Orange Camo", _texDir + "18_P.paa"], ["Pink Camo", _texDir + "33_P.paa"], ["Red Camo", _texDir + "34_P.paa"], ["Pride", _texDir + "35_P.paa"], //["Psych", _texDir + "36_P.paa"], ["Rusty", _texDir + "37_P.paa"], ["Sand", _texDir + "38_P.paa"], ["Snake", _texDir + "39_P.paa"], ["Stripes", _texDir + "40_P.paa"], ["Stripes 2", _texDir + "41_P.paa"], ["Stripes 3", _texDir + "42_P.paa"], ["Swamp", _texDir + "43_P.paa"], ["Tiger", _texDir + "44_P.paa"], //["Trippy", _texDir + "45_P.paa"], ["Union Jack", _texDir + "46_P.paa"], ["Urban", _texDir + "47_P.paa"], ["Weed", _texDir + "48_P.paa"], ["Woodland", _texDir + "49_P.paa"], ["Woodland Dark", _texDir + "50_P.paa"], ["Woodland Tiger", _texDir + "51_P.paa"] ] ],

AgentRev commented 8 years ago

side question - what's the point of renaming the PAAs? If I decide to update one of the textures it will causes conflicts for no good reason.

Soloknight commented 8 years ago

It was easier to pull from the database to place on player uniforms for donators

AgentRev commented 8 years ago

I don't see how it would make it easier script-wise. You're not doing this manually aren't you?

Soloknight commented 8 years ago

I was at the time, had a column name customUniform place a 6 in it and it would pull the skin for the detonator when they logged in. I can change it back, but I need to change the Paint uniform script we use also no big deal.

AgentRev commented 8 years ago

detonator

You blow up your donators? What is this!?

Soloknight commented 8 years ago

lol dam auto correct stuff

Soloknight commented 8 years ago

Ok I converted all skins back etc. but when you retrieve vehicle its just a empty shell just tires mostly

if you want to test it: 104.128.62.2:2302

it works for nomal spawn vehicles

AgentRev commented 8 years ago

fixed; it was due to double backslashes added for extDB also present in the live parking variable, which is read directly on retrieval.