Closed Soloknight closed 6 years ago
oops lol I forgot about that.
One other bug, maybe just on our server because I use #s for the skins names, but when you retrieve the vehicle there no vehicle skin on it
Skin names, you mean what is displayed in the store? The name isn't saved, only the texture string; the # chars don't cause any problems, they are used for the normal plain color skins
forever reason, the vehicles spawn back with just a empty frame. I'm looking for anything I might have missed
what's a frame?
Vehicle with tires and frame no skins or shell
For Stratis this is my store config for textures [ // Main colors "All", [ ["Black", _color + "(0.01,0.01,0.01,1)"], // #(argb,8,8,3)color(0.1,0.1,0.1,0.1) ["Gray", _color + "(0.15,0.151,0.152,1)"], // #(argb,8,8,3)color(0.5,0.51,0.512,0.3) ["White", _color + "(0.75,0.75,0.75,1)"], // #(argb,8,8,3)color(1,1,1,0.5) ["Dark Blue", _color + "(0,0.05,0.15,1)"], // #(argb,8,8,3)color(0,0.3,0.6,0.05) ["Blue", _color + "(0,0.03,0.5,1)"], // #(argb,8,8,3)color(0,0.2,1,0.75) ["Teal", _color + "(0,0.3,0.3,1)"], // #(argb,8,8,3)color(0,1,1,0.15) ["Green", _color + "(0,0.5,0,1)"], // #(argb,8,8,3)color(0,1,0,0.15) ["Yellow", _color + "(0.5,0.4,0,1)"], // #(argb,8,8,3)color(1,0.8,0,0.4) ["Orange", _color + "(0.4,0.09,0,1)"], // #(argb,8,8,3)color(1,0.5,0,0.4) ["Red", _color + "(0.45,0.005,0,1)"], // #(argb,8,8,3)color(1,0.1,0,0.3) ["Pink", _color + "(0.5,0.03,0.3,1)"], // #(argb,8,8,3)color(1,0.06,0.6,0.5) ["Purple", _color + "(0.1,0,0.3,1)"], // #(argb,8,8,3)color(0.8,0,1,0.1) ["NATO Tan", _texDir + "nato.paa"], // #(argb,8,8,3)color(0.584,0.565,0.515,0.3) ["CSAT Brown", _texDir + "csat.paa"], // #(argb,8,8,3)color(0.624,0.512,0.368,0.3) ["AAF Green", _texDir + "aaf.paa"], // #(argb,8,8,3)color(0.546,0.59,0.363,0.2) ["Bloodshot", _texDir + "17_P.paa"], ["Carbon", _texDir + "19_P.paa"], ["Confederate", _texDir + "20_P.paa"], //["Denim", _texDir + "21_P.paa"], ["Digital", _texDir + "22_P.paa"], ["Digital Black", _texDir + "23_P.paa"], ["Digital Desert", _texDir + "24_P.paa"], ["Digital Woodland", _texDir + "25_P.paa"], ["Doritos", _texDir + "26_P.paa"], ["Drylands", _texDir + "27_P.paa"], ["Hello Kitty", _texDir + "28_P.paa"], ["Hex", _texDir + "29_P.paa"], ["Hippie", _texDir + "30_P.paa"], //["ISIS", _texDir + "isis.paa"], ["Leopard", _texDir + "31_P.paa"], ["Mountain Dew", _texDir + "32_P.paa"], ["'Murica", _texDir + "murica.paa"], //["Nazi", _texDir + "nazi.paa"], ["Orange Camo", _texDir + "18_P.paa"], ["Pink Camo", _texDir + "33_P.paa"], ["Red Camo", _texDir + "34_P.paa"], ["Pride", _texDir + "35_P.paa"], //["Psych", _texDir + "36_P.paa"], ["Rusty", _texDir + "37_P.paa"], ["Sand", _texDir + "38_P.paa"], ["Snake", _texDir + "39_P.paa"], ["Stripes", _texDir + "40_P.paa"], ["Stripes 2", _texDir + "41_P.paa"], ["Stripes 3", _texDir + "42_P.paa"], ["Swamp", _texDir + "43_P.paa"], ["Tiger", _texDir + "44_P.paa"], //["Trippy", _texDir + "45_P.paa"], ["Union Jack", _texDir + "46_P.paa"], ["Urban", _texDir + "47_P.paa"], ["Weed", _texDir + "48_P.paa"], ["Woodland", _texDir + "49_P.paa"], ["Woodland Dark", _texDir + "50_P.paa"], ["Woodland Tiger", _texDir + "51_P.paa"] ] ],
side question - what's the point of renaming the PAAs? If I decide to update one of the textures it will causes conflicts for no good reason.
It was easier to pull from the database to place on player uniforms for donators
I don't see how it would make it easier script-wise. You're not doing this manually aren't you?
I was at the time, had a column name customUniform place a 6 in it and it would pull the skin for the detonator when they logged in. I can change it back, but I need to change the Paint uniform script we use also no big deal.
detonator
You blow up your donators? What is this!?
lol dam auto correct stuff
Ok I converted all skins back etc. but when you retrieve vehicle its just a empty shell just tires mostly
if you want to test it: 104.128.62.2:2302
it works for nomal spawn vehicles
fixed; it was due to double backslashes added for extDB also present in the live parking variable, which is read directly on retrieval.
2 bugs I seen so far, Great job btw