Open AndersMalmgren opened 8 years ago
We had not seen this, thank you for the heads up.
Any chance of seeing this fix make it's way into the mirrors? They're unusable in single-pass stereo at the moment which is a shame as SPS adds some big performance benefits.
I'm afraid we've been stretched too thin with other projects. It looks like that may not change for several weeks. Anyone want to give it a shot?
There is new HTC package out on the unity store. I am not by by computer to log this into git. Maybe give that a look over. It is called "VR stereo rendering" I think. I can confirm the name and look later to see if this uses single pass. But as I recall it has a callback for before render and after render, so it might.
Trevor
On Sep 24, 2016, at 6:18 PM, Lars Simkins notifications@github.com wrote:
I'm afraid we've been stretched too thin with other projects. It looks like that may not change for several weeks. Anyone want to give it a shot?
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub, or mute the thread.
Hey guys. Have you seen this post?
http://forum.unity3d.com/threads/5-4-beta15-reflection-rendering-wrong-in-openvr-htc-vive.398756/#post-2622845
Basicly you use _unityStereoEyeIndex when single pass is used