AADProductions / VR-Mirrors

OpenVR-friendly mirror system for Unity.
MIT License
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Stereoscopic rendering breaks if not rendered as mirror #4

Open markgkenziko opened 8 years ago

markgkenziko commented 8 years ago

If you uncheck "Render As Mirror" on the Mirror Camera script then anything that is close (within 1 unit/meter from the mirror camera) is not rendered correctly. The stereo separation seems to be wrong and the two views do not line up correctly whereas when "Render As Mirror" is checked it renders correctly.

This image is a quick example of something like what I am experiencing: stereovrbroken

I have tried myself to fix it but can't seem to figure out what exactly is causing the issue. Even if this isn't going to be fixed (since this project is for mirrors) I'd really appreciate if anyone could explain why this is occurring.

Forgot to mention, this occurs in the example scene provided and in any scene I have used mirrors in. I am using a HTC Vive. Also happens in various versions of Unity.