Summarize what's being changed (include any screenshots, code, or other media if available):
Renamed Camera to ClientCamera. Made AI prioritize closer players then farther
Added AI ticksPerUpdate (caching / for speed)
Fixed inf connection bug
Made connection per ip default -1
Fixed docker set up (environ variables as well as docker name)
Cleaned up the placeholder bug
Confirm the following:
[x] I have tested these changes (by compiling, running, and playing) and have seen no unintended differences in gameplay
Why:
Summarize what's being changed (include any screenshots, code, or other media if available):
Renamed
Camera
toClientCamera
. Made AI prioritize closer players then farther Added AI ticksPerUpdate (caching / for speed) Fixed inf connection bug Made connection per ip default -1 Fixed docker set up (environ variables as well as docker name) Cleaned up the placeholder bugConfirm the following: