Summarize what's being changed (include any screenshots, code, or other media if available):
If a client is killed, their FOV will be set to their killer's FOV. If the killer dies before them (thus their camera being null), then automatically revert to 0.4 (may not be accurate in normal Diep.io).
Confirm the following:
[x] I have tested these changes (by compiling, running, and playing) and have seen no differences in gameplay
Why:
Closes #58
Summarize what's being changed (include any screenshots, code, or other media if available):
If a client is killed, their FOV will be set to their killer's FOV. If the killer dies before them (thus their camera being null), then automatically revert to 0.4 (may not be accurate in normal Diep.io).
Confirm the following: