Closed sebjameswml closed 2 months ago
Example:
Scenetrans setup code:
v.setSceneTrans (morph::vec<float,3>({0f, 0f, -3.5f}));
scene rotation is Quaternion[wxyz]=(1,0,0,0)
Writing scene trans/rotation into /tmp/Visual.json... Success.
Fixed with 64b7cc8
Especially 0 values come out as 0f rather than 0.0f.
Solution might be to output float{val}