Closed dnqbob closed 2 years ago
Wolverine Juggernaut
Attack Bike Tick Tank (moving)
Fiend Carnotaurus
Cyborg Reaper Mobile Repair Vehicle
Corruptor Glider
AttackFollowFrontal
inherits AttackFollow
Because it crash the game due to mutipile AttackFollow
in ticktank
I feel like it could be better if the C# code went to rv-engine, we could decide to use it in RV too in the future.
About why don't let AttackFollowFrontal inherits AttackFollow Because it crash the game due to mutipile AttackFollow in ticktank
Generals Alpha engine had changes to make Multiple Attack* traits work. I should try to get that to upstream or at least rv-engine sometime.
Generals Alpha engine had changes to make Multiple Attack* traits work. I should try to get that to upstream or at least rv-engine sometime.
If this is finished here then the code here will be -300 lines
Saving 1 merge commit on push a new commit at bleed
Make some T1/T2 unit can attack while moving (mainly light vehicle) which is like air units use
AttackAircraft
This will be a life improve like in cnc3, which also affects balance due to those can attack front while moving will do better than before in face to face assualt
You can use attackfollowfrontal branch in this repo to test