ACF-Gmod / ACF

Combat damage system for Garry's Mod
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Explosions do no damage to props. #13

Open lazermaniac opened 11 years ago

lazermaniac commented 11 years ago

High explosive rounds only do direct impact damage to physical props and players, as demonstrated by the following AdvDupe2 save file: http://puu.sh/1mA4z Hold Numpad 9 to fire the autocannon and take note as the soda cans surrounding the central target are not destroyed. The target, when destroyed, creates a darkened, AP style debris.

An exception to this seems to be ACF ammo crates - when in the radius of an HE round explosion, they take damage and cook off as intended.

This brings up a related issue - ammo crate explosions only seem to do damage to scripted entities. Spawn an ammo crate with a lot of propellant, then spawn some bouncy balls and helibomb props around it, then set it off with the ACF torch and see what happens.

ted234521 commented 11 years ago

Has this been fixed yet? I think I noticed this too...

ted234521 commented 11 years ago

Also, just how effective are HE rounds? The SU-152 TD/SPG in World War 2 could literally blow off the turret of german tanks with sheer explosive force... In ACF, will HE rounds be at all useful?