ACF-Team / ACF-3

ACF
MIT License
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Stable brake overdrive #272

Closed Alexandre425 closed 2 years ago

Alexandre425 commented 2 years ago

Due to the backlash after the brake update, I worked out what I think is a better solution.

Brakes stay the same in the 0-100 range, but have their caps raised to 10,000. Cars will work perfectly with brakes up to 100, while tanks can make use of higher brake power. From my testing, they can stop and turn reliably now.

Overdriven brakes are also way more stable than old ACF-2 brakes. Even if you crank it up to 10k. Regarding spazz:

The only changes that need to be made to existing vehicles is increasing the brake power, which should help. Also, I think this should be merged to master as well, people were calling for a rollback, but this should fix things.

Gattone91 commented 2 years ago

Is this in the current ACF3? Cause if it is, the brakes are still useless, even in a tank with small physical weight.

Gattone91 commented 2 years ago

https://user-images.githubusercontent.com/40478437/159681430-bcd8b7f2-5179-4300-9e69-b6881588ca38.mp4

Brakes are set at 10k, physical weight is 2k. All acf entities are parented, no armor, no gun. The physical parts are wheels and baseplate.

Gattone91 commented 2 years ago

Just tested with the Dev version and it is indeed fixed and working better than acf2's version ever was.