Even though there's already functions to get both current and total armor/health on entities, which can be subsequently used to get the percentage, it'd be handy to add functions that just does that internally for you and either gives you a value between 0 and 100 or 0 and 1.
Short Description
Even though there's already functions to get both current and total armor/health on entities, which can be subsequently used to get the percentage, it'd be handy to add functions that just does that internally for you and either gives you a value between 0 and 100 or 0 and 1.