Closed dobriyprop closed 7 months ago
Should be fixed now, could you give it a look if everything works fine on your end aswell?
Seems like the fix is working. And the issue with engine sounds stop working after 1 startup-shutdown cycle is no longer present. I've tested both in single player and on dedicated server.
Minor thing - for some reason on dedicated server ACF misreports Client version
Oops sorry lol, this was because of this typo I made while fixing the other issue
Minor thing - for some reason on dedicated server ACF misreports Client version
Afaik this has been a thing forever. Imo @TwistedTail we should just remove the Client Status section entirely since only the server version actually matters. Might be more productive to replace it with the ability to add tabs for any repositories so that the Missiles, etc. versions can be viewed from the menu as well.
Short Description
Whenever you try to start an engine - ACF crashes with an error
Branch and Version
Git-dev-f8ee62a
Console Error Logs (Optional)
Starfall
acfSetActive()
crashWiremod inputs crash
How to Reproduce (Optional)
1) Spawn an engine 1.1) [Optionaly] Link and activate fueltank 2) Spawn a button. Attach engine's Active wire input to buttons wire output 3) Press the button 4) Engine crashes
Screenshots (Optional)
Starfall
acfSetActive()
crashacf-starfall-crash.webm
Wiremod inputs crash
acf-wiremod-crash.webm
Additional Information (Optional)
Might be related to the latest attempt to fix engine sounds not playing after you do startup-shutdown sequence once and start engine again.