ADormant / Ishiiruka

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Features commits links #1

Open ADormant opened 10 months ago

ADormant commented 10 months ago

Tessellation https://github.com/Tinob/Ishiiruka/commit/4ebaaa09bee36825fcd8d74d2619986b582758c3 https://github.com/Tinob/Ishiiruka/commit/e64bcb86ba9d4353e592900a70b86bf0d4be7f2e https://github.com/Tinob/Ishiiruka/commit/fdf69281fc567ba518e43b4076611b380a5a26de https://github.com/Tinob/Ishiiruka/commit/4e72433811e22926cd9b5514cc6a240e96fa48e4 https://github.com/Tinob/Ishiiruka/commit/fdf69281fc567ba518e43b4076611b380a5a26de Support for forced lighting with tessellation https://github.com/Tinob/Ishiiruka/commit/93bb481e23ecdfd6935d5863131d4e4bdd621999 Support for global illumination maps https://github.com/Tinob/Ishiiruka/commit/26650b35454740e808c0568513467192b6a57cb0 Material maps https://github.com/Tinob/Ishiiruka/commit/83644be01cc4715b2e799d6d214ced72db8cb1eb Support for static enviromental cube maps https://github.com/Tinob/Ishiiruka/commit/bf7957cfbffd18d61a3275a72b39e07af28d261c Emissive maps https://github.com/Tinob/Ishiiruka/commit/2adea4bbcfe0e3b85941ad60562f9010ddcef623 https://github.com/Tinob/Ishiiruka/commit/dbd7e130c6ce2766ef37317d8e057247240359cf https://github.com/Tinob/Ishiiruka/commit/306f9895b231d966ced7c200d46c38552dffa761 Rim lighting https://github.com/Tinob/Ishiiruka/commit/2280ea8fb1c01d5bac7c1ea6625d3ea89fb54bf3 Vulkan post-processing framework https://github.com/Tinob/Ishiiruka/commit/1aad4159e20158062f7da8c51b11522cde69f98a https://github.com/Tinob/Ishiiruka/commit/b94fda8e1e7a165b5ae37a0fd03fa2041c811b75 High precision color depth textures support for post-processing shaders https://github.com/Tinob/Ishiiruka/commit/271e08be7a49ce4b708126151cd3351a1061cbd1 https://github.com/Tinob/Ishiiruka/commit/7ffb18a07caa08ac1a5bf128d02651c1c9069312 Additional depth buffer access post-processing shader options https://github.com/Tinob/Ishiiruka/commit/e0d921c9f15fe631800e11d6753b76ffaa8be61c Support for depth map based post-processing shaders https://github.com/Tinob/Ishiiruka/commit/0965964893dc1566f6c301fa25d614b28cd352cc Support for accessing the previous depth frames for post-processing shaders https://github.com/Tinob/Ishiiruka/commit/674a806aaf66e8368060d48fd26a84921a095d99 Support for access past frame data for post-processing shaders https://github.com/Tinob/Ishiiruka/commit/dc7c2cbf1a882fbc3ad36e155bf346875729790b Texture mirroring for post-processing shaders https://github.com/Tinob/Ishiiruka/commit/5abb3345a2fe7ab64fbf6f042a71d88403c148e7 Support for 8 textures as post-processing shaders inputs https://github.com/Tinob/Ishiiruka/commit/e4d4e47e135cd6e32e83c45ee3805d508099e9bb Support for bc7 texture https://github.com/Tinob/Ishiiruka/commit/dcabc3f06aa5eb3a1ba2600ddc7ce68a7b444184 Toggle post-processing https://github.com/Tinob/Ishiiruka/commit/6098c1f8beb79669362c34e61b179de997da2564 Bicubic sampling https://github.com/Tinob/Ishiiruka/commit/4ba67d54f331ac4b3f96343450a6a5522f4ca31e Fog post-processing shader https://github.com/Tinob/Ishiiruka/commit/d379b8b2c6f58fde359ea6e4372977a60100fed8 Gaussian AnamFlare shader https://github.com/Tinob/Ishiiruka/commit/b587dcb6db14d23f20713e58c25bd2f676da823c Super Depth 3D post-processing shader https://github.com/Tinob/Ishiiruka/commit/0965964893dc1566f6c301fa25d614b28cd352cc https://github.com/Tinob/Ishiiruka/commit/3a5be5e7bbcce8fabedce58066d7793d2b450ea1 https://github.com/Tinob/Ishiiruka/commit/7945d58a3a3ceb4fb43d076ffa367bb47a269e5f https://github.com/Tinob/Ishiiruka/commit/306f9895b231d966ced7c200d46c38552dffa761 https://github.com/Tinob/Ishiiruka/commit/b67ee2ef533235a6e482a1e30f8a8aed1155f17e https://github.com/Tinob/Ishiiruka/commit/dd585ed7a6e07fcae2e204f95892b8f5455984e1 https://github.com/Tinob/Ishiiruka/commit/7ffb18a07caa08ac1a5bf128d02651c1c9069312 DolphinFX https://github.com/Tinob/Ishiiruka/commit/ca744c8468df4fa89a8299d98572e56277756585 https://github.com/Tinob/Ishiiruka/commit/b1bc1a69a7198f2de8303015a050809c8aa626c7 https://github.com/Tinob/Ishiiruka/commit/b1bc1a69a7198f2de8303015a050809c8aa626c7 Forced culling option https://github.com/Tinob/Ishiiruka/commit/314869d858dbbe78303242d6148efbedd8554e3b Forced dithering https://github.com/Tinob/Ishiiruka/commit/ec61aec972ab0e77428eec354accc41b9af68f3b https://github.com/Tinob/Ishiiruka/commit/2d9f3906c2f171dba06df994a1bad69b23f9697c Black frame insertion https://github.com/Tinob/Ishiiruka/commit/b4db92e823f26f14d3210bb392b72aaa9864e7ea Forced culling https://github.com/Tinob/Ishiiruka/commit/314869d858dbbe78303242d6148efbedd8554e3b Anisotropic filtering https://github.com/Tinob/Ishiiruka/commit/13e61a34459d4653d932c432311d601fe7a65d5e Texture configuration https://github.com/Tinob/Ishiiruka/commit/47d3dde09aca3aecaa6336bdf91e3bdf95f3c169 Per-game overclocking https://github.com/Tinob/Ishiiruka/commit/e29a5f94a8c4d8b356fc56e303c2607893683549 Support for video rates smaller than 1 https://github.com/Tinob/Ishiiruka/commit/ca562e760b1b6396d0b14669fb0150a838b36507 https://github.com/Tinob/Ishiiruka/commit/55600454a67cf968ad57764cabc15e970f1275fd Full resolution framebuffer dump support https://github.com/Tinob/Ishiiruka/commit/a6494108b8916d7ce78bed214c7cad1c75cc9124 Texture creation and destruction https://github.com/Tinob/Ishiiruka/commit/2d87aade0dc128954c62422a94bc96647987b6d9 Core profiles https://github.com/Tinob/Ishiiruka/commit/50e8eb90ad0d35cf316b5dee649a34b8ba34c7a4 GLSL https://github.com/Tinob/Ishiiruka/commit/127d38cc4f9b1f1b6e7fb504a5eaef59c2a70963 https://github.com/Tinob/Ishiiruka/commit/de9a67cce72212608b09f258943b09774823ab82 Async shader compilation+Hybrid Uber shaders https://github.com/Tinob/Ishiiruka/commit/02dfa48c73c0db49caca50d0066fe5c89ddf191d https://github.com/Tinob/Ishiiruka/commit/01a5df453bbbedba2d7a8d070f7c6002b4e8ac58 https://github.com/Tinob/Ishiiruka/commit/e139b663952829a5321cc2842c119e02090db0c6 Program shader cache https://github.com/Tinob/Ishiiruka/commit/e139b663952829a5321cc2842c119e02090db0c6 Shader compilation at startup https://github.com/Tinob/Ishiiruka/commit/b67ee2ef533235a6e482a1e30f8a8aed1155f17e Xbrz 1.4 https://github.com/Tinob/Ishiiruka/commit/ae0669573dd4fabf90477a45139f1dd5bf89ddd9 Texture scaling https://github.com/Tinob/Ishiiruka/commit/8dd665d44980d4d519054bed64575c60ee062446 Per-game overclocking https://github.com/Tinob/Ishiiruka/commit/e29a5f94a8c4d8b356fc56e303c2607893683549 Texture replacement https://github.com/Tinob/Ishiiruka/commit/da14b093e4fe34d32f35f1e39406eaeff6fecf24 https://github.com/Tinob/Ishiiruka/commit/ceb1bc87fb91dec5dffda98a103eacc0aab8da9e

ADormant commented 9 months ago

Support for compressed textures in Vulkan https://github.com/Tinob/Ishiiruka/commit/dd585ed7a6e07fcae2e204f95892b8f5455984e1 Add support for RGBA6 EFB format truncation https://github.com/Tinob/Ishiiruka/commit/7ffb18a07caa08ac1a5bf128d02651c1c9069312 Fix crashes on Nvidia https://github.com/Tinob/Ishiiruka/commit/2c008ec15f84e2462cd973108453d4617292d6ca