AE2-UEL / AE2FluidCraft-Rework

a backport and rework of ae2fc
GNU Lesser General Public License v3.0
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Fluid storage bus cannot see if a recipe is completed #148

Open mertgoksel opened 5 months ago

mertgoksel commented 5 months ago

I have tanks to store the crafted fluids with fluid storage busses that have sticky cards. When i order a fluid the fluid gets made and sent to the tank properly but the recipe is not completed in the ae system.

GlodBlock commented 5 months ago

you must make the crafted fluid go through ae system. directly sending the fluid to the tank where the storage bus hooked on is invalid.

mertgoksel commented 5 months ago

I do not agree. Storage bus is a storage space that the system sees and can be accessed by the interfaces. Since its no different than a drive it should be valid. The fluid already goes through the system into the tank via fluid interface. Are you saying that the autocrafting only accounts for storage cells?

GlodBlock commented 5 months ago

hmm, then that should work. do you use a subnet to store stuffs? can you show the screenshot of your setup?

mertgoksel commented 5 months ago

image image image

mertgoksel commented 5 months ago

I partitioned 3 fluid drives to have single fluids to solve the issue. But it doesn't change the fact that these should work. Also, all of this happens on main net.

StaffiX commented 5 months ago

Crafting CPUs store the items/fluids they're using.

Sticky card forces the items/fluids to only go to a specific storage, so it skips the cpu and goes to the supertank directly.

My recommendation would be to never use sticky cards on fluids that you autocraft.