AEFeinstein / Super-2022-Swadge-FW

MIT License
10 stars 8 forks source link

M-Type asset integration, polish, and feedback changes. #120

Closed jt-moriarty closed 3 years ago

jt-moriarty commented 3 years ago

-Added LED Fx for M-Type. -Added sprite assets for M-Type. -Collecting a powerup when firepower is maxed will now fully charge the reflect ability or extend the duration of the reflect if it is being used when the powerup is collected. -Reworked player death and game over behavior (Player has 3 lives, at 0 lives the game is over, there is a slight delay between final player death and game over screen). -Added "Die For Me" difficulty, which greatly scales enemy numbers. -Hard and "Die For Me" difficulty now ignore the first 3 tutorial waves. -Difficulty now effects the chance of spawning powerups (Less powerups on higher difficulties). -Changes to makefile and linker file to fix iram overflow issues.

AEFeinstein commented 3 years ago

Looks good as usual. There are a few things I want to clean up, so I'll do that post-merge rather than asking you to do them now.