-Added LED Fx for M-Type.
-Added sprite assets for M-Type.
-Collecting a powerup when firepower is maxed will now fully charge the reflect ability or extend the duration of the reflect if it is being used when the powerup is collected.
-Reworked player death and game over behavior (Player has 3 lives, at 0 lives the game is over, there is a slight delay between final player death and game over screen).
-Added "Die For Me" difficulty, which greatly scales enemy numbers.
-Hard and "Die For Me" difficulty now ignore the first 3 tutorial waves.
-Difficulty now effects the chance of spawning powerups (Less powerups on higher difficulties).
-Changes to makefile and linker file to fix iram overflow issues.
-Added LED Fx for M-Type. -Added sprite assets for M-Type. -Collecting a powerup when firepower is maxed will now fully charge the reflect ability or extend the duration of the reflect if it is being used when the powerup is collected. -Reworked player death and game over behavior (Player has 3 lives, at 0 lives the game is over, there is a slight delay between final player death and game over screen). -Added "Die For Me" difficulty, which greatly scales enemy numbers. -Hard and "Die For Me" difficulty now ignore the first 3 tutorial waves. -Difficulty now effects the chance of spawning powerups (Less powerups on higher difficulties). -Changes to makefile and linker file to fix iram overflow issues.